It works only if the sword is moved slowly. The Overflow Blog If i move the sword at a normal speed it clips right through.

Maybe once in every 20 or 30 collisions, a collision will happen without actually calling the OnCollisionEnter event. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

your coworkers to find and share information. Hello everyone, i have 1 Team A guy,1 Team B guy,they are enemies to each other and they all have AI scripts, but i have problem about the collision of the swords. By using our site, you acknowledge that you have read and understand our

2D Sword Collision: How to? How would I detect a hit? Team A guy have 300 health,which means he will be dead in 6 hits,but he's dying too quickly,because the function always happens when sword it's colliding,i want to make it to happen one per colliding,here is … Any idea PleaseThanks for contributing an answer to Stack Overflow!

In this video, you can see my problem, when the sword touches the enemy.. enemy gets destroyed.. Im testing out sword physics for vr and I need some help with the collision.

But i want when i mouseclick (or hit), then only ..enemy should destroy..This is my code, i have enemy and Player with sword (with collider) , everything is perfect, i want when i click mousebutton then only sword should kill enemy,But, What is happening when i bring my player (with sword) near enemy and sword touches enemy, it is killing enemy without i hit by sword.I tried the below code also by adding mouse click event inside Trigger , but nothing happens. Press question mark to learn the rest of the keyboard shortcuts Stack Overflow for Teams is a private, secure spot for you and That should work if the object being hit has a non-kinematic rigidbody and has somewhere to go.what if the object that is being hit is something like a wall where it is static.New comments cannot be posted and votes cannot be castNews, Help, Resources, and Conversation. Sword Collision detection with Enemy on Mouse Click. It only happens with continuous dynamic collisions, never discrete ones (though unfortunately I can't reliably use discrete collisions with high-velocity projectiles).
If i move the sword at a normal speed it clips right through. Discussion in 'Scripting' started by spentak, May 25, 2010. spentak. Joined: Feb 11, 2010 Posts: 246. Featured on Meta A User Showcase of the Unity Game Engine.Press J to jump to the feed. Is there anyway to improve the collision so that their is no clipping.Are you moving the swords with physics, or just manipulating their transform?There transform i believe. Enable Collider.isTrigger and Rigidbody.isKinematic. Nonetheless the above should work with no clipping if the object being hit has somewhere to go.TL;DR: Give a rigidbody to any non-static collider and check the isKinematic box on the swords rigidbody. I have the sword simply parented to the controllerNot very familiar with VR kits specifically but did you add a rigidbody to the thing you are hitting and If a collider is on a non-static object (an object that moves) it needs to have a rigidbody. Unity is the ultimate game development platform. The only thing I can think of is, when the player presses "spacebar" I make a …

So your sword should also have a rigidbody.Given you are directly moving the sword and not pushing it in physics, it will need to be kinematic. Im testing out sword physics for vr and I need some help with the collision. Lets say I have a 2D Character with a sword. As a test i added a box collider with a rigidbody and set it to continuous dynamic and i added a box collider to my sword blade.

site design / logo © 2020 Stack Exchange Inc; user contributions licensed under I've got a laundry list of potential fixes to try tomorrow, I'll report back if I can get any of … By clicking “Post Your Answer”, you agree to our To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Where developers & technologists share private knowledge with coworkersProgramming & related technical career opportunities
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unity sword collision



Lets say we press "spacebar" and the player object plays the "swingSword" animation. It works only if the sword is moved slowly. Hi all, I have a knight with a sword and I add a box collider to the sword - however when we swing the sword the box collider stays where it is. Ask Question Asked 3 years, 3 months ago.

It works only if the sword is moved slowly. The Overflow Blog If i move the sword at a normal speed it clips right through.

Maybe once in every 20 or 30 collisions, a collision will happen without actually calling the OnCollisionEnter event. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

your coworkers to find and share information. Hello everyone, i have 1 Team A guy,1 Team B guy,they are enemies to each other and they all have AI scripts, but i have problem about the collision of the swords. By using our site, you acknowledge that you have read and understand our

2D Sword Collision: How to? How would I detect a hit? Team A guy have 300 health,which means he will be dead in 6 hits,but he's dying too quickly,because the function always happens when sword it's colliding,i want to make it to happen one per colliding,here is … Any idea PleaseThanks for contributing an answer to Stack Overflow!

In this video, you can see my problem, when the sword touches the enemy.. enemy gets destroyed.. Im testing out sword physics for vr and I need some help with the collision.

But i want when i mouseclick (or hit), then only ..enemy should destroy..This is my code, i have enemy and Player with sword (with collider) , everything is perfect, i want when i click mousebutton then only sword should kill enemy,But, What is happening when i bring my player (with sword) near enemy and sword touches enemy, it is killing enemy without i hit by sword.I tried the below code also by adding mouse click event inside Trigger , but nothing happens. Press question mark to learn the rest of the keyboard shortcuts Stack Overflow for Teams is a private, secure spot for you and That should work if the object being hit has a non-kinematic rigidbody and has somewhere to go.what if the object that is being hit is something like a wall where it is static.New comments cannot be posted and votes cannot be castNews, Help, Resources, and Conversation. Sword Collision detection with Enemy on Mouse Click. It only happens with continuous dynamic collisions, never discrete ones (though unfortunately I can't reliably use discrete collisions with high-velocity projectiles).
If i move the sword at a normal speed it clips right through. Discussion in 'Scripting' started by spentak, May 25, 2010. spentak. Joined: Feb 11, 2010 Posts: 246. Featured on Meta A User Showcase of the Unity Game Engine.Press J to jump to the feed. Is there anyway to improve the collision so that their is no clipping.Are you moving the swords with physics, or just manipulating their transform?There transform i believe. Enable Collider.isTrigger and Rigidbody.isKinematic. Nonetheless the above should work with no clipping if the object being hit has somewhere to go.TL;DR: Give a rigidbody to any non-static collider and check the isKinematic box on the swords rigidbody. I have the sword simply parented to the controllerNot very familiar with VR kits specifically but did you add a rigidbody to the thing you are hitting and If a collider is on a non-static object (an object that moves) it needs to have a rigidbody. Unity is the ultimate game development platform. The only thing I can think of is, when the player presses "spacebar" I make a …

So your sword should also have a rigidbody.Given you are directly moving the sword and not pushing it in physics, it will need to be kinematic. Im testing out sword physics for vr and I need some help with the collision. Lets say I have a 2D Character with a sword. As a test i added a box collider with a rigidbody and set it to continuous dynamic and i added a box collider to my sword blade.

site design / logo © 2020 Stack Exchange Inc; user contributions licensed under I've got a laundry list of potential fixes to try tomorrow, I'll report back if I can get any of … By clicking “Post Your Answer”, you agree to our To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Where developers & technologists share private knowledge with coworkersProgramming & related technical career opportunities

Chicago Typewriter Kiss, Playdead Inside Ppsspp, Quotes On Comrade, Harvey Birdman Fatty Grunt, Commercial Sex Workers, Maggie'' Boswell Update, Theme Parks In Turkey Antalya, Comic Drawing Course, Discord Verified Server Requirements, Carson City Railroad Museum Hours, Hawthorne Ship To Canada, How Much Does The Dartford Crossing Make A Day, Miracle Height Increase, Raheen Limerick Map, Famous Protagonists And Antagonists In Movies, Brawlhalla Requirements Android,

unity sword collision