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Stacks up to 7 times, Lasts 6sAURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.AURA - Enemy gods within 55 units have their healing reduced by 25%. Each tier until Masters has 5 divisions players climb through by accumulating Tribute Points. 0:16.

Can only occur once every 15 seconds.PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. If the target has over 2000 Health, the bonus damage scales up.

You may still move. 3 Stacks).PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. 3 Stacks)PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. Only occurs once every 30 seconds.PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.PASSIVE - You abilities heal you for 5% of damage dealt.

View entire discussion ( 4 comments) More posts from the Smite community. I'm not quite sure if this HAS to be made by Hi-Rez, or if 3rd party websites (Like TierMonster) could have access to this …
This can only occur once every 15 seconds.This is our proprietary skill rating calculation. Abilities that function like basic attacks do not benefit from this. This effect cannot trigger more than once every 30s.PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. You may still move. This has nothing to do with official game ranking or MMR.The purpose is to show player skill levels relative to other players, not estimate MMR.Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. This has nothing to do with official game ranking or MMR.The purpose is to show player skill levels relative to other players, not estimate MMR.Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 180s.PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. This effect lasts 7s.PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This can only occur once every 45 seconds.PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. This item can not be used if you have taken or dealt damage in the last 3s. The current season of competitive play is Season 7, that began with the release of SMITE Version 7.1.5858.2 on January 28, 2020.. For information about the previous seasons see Season 6 Ranked, Season 5 Ranked, Season 4 Ranked, Season 3 Ranked, Season 2 League, Season 1 League … 3% of your Mana is converted to Physical Power. At 75 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal, and causing abilities to heal you for 20% of damage dealt.PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage.

Ranked is a system in SMITE designed to provide higher quality matches for competitive players. If you have over 200 Physical Power, your ability bonus damage scales up. Cooldown - 160s.Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. You may still move. +5 Physical Protection and Magical Protection I've been thinking about how nice it would be if Smite had a live match lookup like League of Legends has. PASSIVE - On successful hit of an Ability you gain 1 stack. If you are dealt 150 * your level damage while this effect is active, the effect will end early. +10 Physical Power Cooldown - 140s.+30 Basic Attack Damage This has nothing to do with official game ranking or MMR.The purpose is to show player skill levels relative to other players, not estimate MMR.Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 150s.+10 Bonus Ability Damage Now on PC, Xbox One, PS4, & Mac! This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. This has nothing to do with official game ranking or MMR.The purpose is to show player skill levels relative to other players, not estimate MMR.Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. +4 GP5 If you have over 200 Physical Power, your ability bonus damage scales up. +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown 0:16. Stacks up to 3 times.PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. This is the official channel for all things SMITE and SMITE esports!

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